SignatureView
@objc
@MainActor
open class SignatureView : UIView
-
Declaration
Swift
@objc @MainActor public var strokeWidth: CGFloat
-
Declaration
Swift
@objc @MainActor public var strokeColor: UIColor
-
Declaration
Swift
@objc @MainActor public var strokeOpacity: CGFloat
-
Declaration
Swift
@objc @MainActor public var path: UIBezierPath
-
Declaration
Swift
@objc @MainActor public var image: UIImage?
-
Declaration
Swift
@objc @MainActor public var pts: [CGPoint]
-
Declaration
Swift
@objc @MainActor public var ctr: Int
-
Declaration
Swift
@objc @MainActor public var Cordinates: [CGPoint]
-
Declaration
Swift
@objc @MainActor public var CordinatesTimeStamp: [String]
-
Declaration
Swift
@MainActor public override init(frame: CGRect)
-
Declaration
Swift
@MainActor required public init?(coder aDecoder: NSCoder)
-
Declaration
Swift
@MainActor public override func draw(_ rect: CGRect)
-
Declaration
Swift
@MainActor public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
-
Declaration
Swift
@MainActor public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
-
Declaration
Swift
@MainActor open override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
-
Declaration
Swift
@MainActor open override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?)
-
Declaration
Swift
@objc @MainActor public func erase()
-
Declaration
Swift
@objc @MainActor public func get_Cordinate_Array() -> [CGPoint]?
-
Declaration
Swift
@objc @MainActor public func get_XCordinate_Array() -> [CGFloat]
-
Declaration
Swift
@objc @MainActor public func get_YCordinate_Array() -> [CGFloat]
-
Declaration
Swift
@objc @MainActor public func get_TimeStamp_Array() -> [String]
-
Declaration
Swift
@objc @MainActor public func signatureImage() -> UIImage