SignatureView
@objc
@MainActor
open class SignatureView : UIView
-
Declaration
Swift
@objc @MainActor public var strokeWidth: CGFloat -
Declaration
Swift
@objc @MainActor public var strokeColor: UIColor -
Declaration
Swift
@objc @MainActor public var strokeOpacity: CGFloat -
Declaration
Swift
@objc @MainActor public var path: UIBezierPath -
Declaration
Swift
@objc @MainActor public var image: UIImage? -
Declaration
Swift
@objc @MainActor public var pts: [CGPoint] -
Declaration
Swift
@objc @MainActor public var ctr: Int -
Declaration
Swift
@objc @MainActor public var Cordinates: [CGPoint] -
Declaration
Swift
@objc @MainActor public var CordinatesTimeStamp: [String] -
Declaration
Swift
@MainActor public override init(frame: CGRect) -
Declaration
Swift
@MainActor required public init?(coder aDecoder: NSCoder) -
Declaration
Swift
@MainActor public override func draw(_ rect: CGRect) -
Declaration
Swift
@MainActor public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) -
Declaration
Swift
@MainActor public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) -
Declaration
Swift
@MainActor open override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) -
Declaration
Swift
@MainActor open override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) -
Declaration
Swift
@objc @MainActor public func erase() -
Declaration
Swift
@objc @MainActor public func get_Cordinate_Array() -> [CGPoint]? -
Declaration
Swift
@objc @MainActor public func get_XCordinate_Array() -> [CGFloat] -
Declaration
Swift
@objc @MainActor public func get_YCordinate_Array() -> [CGFloat] -
Declaration
Swift
@objc @MainActor public func get_TimeStamp_Array() -> [String] -
Declaration
Swift
@objc @MainActor public func signatureImage() -> UIImage